Here’s my top 3 recommended boardgames that translate well to the iPad, enjoy!
1. Small World
A graphically stunning and highly addictive 2-player only and slightly smaller version of the full board game, recently updated to enable 1-player games with an AI opponent.
The concept of Small World is a fantasy land where you take control of various races of sentient beings, each with their own special ability which is combined each game with a random power, as they prosper and waver into decline through 10 turns of game play. You gain points for the land you conquer, as well as bonuses from special powers. Each game offers a new set of race and power combinations, and you’ll quickly learn which combos are the strongest, or the best defense against another combo, or the best choice in such and such a situation ….
The most difficult part of Small World is understanding the idea of sending your race into decline. If you feel your race is no longer serving you as best as it was (usually after 2-3 turns), you can choose to send it into decline, essentially getting rid of their bonuses and losing control of them, but also letting them live on as spirits in the land they conquered (until someone else conquers it of course). You then choose a new race and begin a new civilization from scratch. You can only have one active race and one race in decline at any time (except for certain bonus powers which allow more). It sounds hard but the tutorial mode is excellent and you’ll have the basics down in no time.
The game just lends itself so perfectly to the iPad format – conquering land is a satisfy swoosh of your finger dragging your pieces to the area. They could have made it so that you simply click on the land you want, but it feels so much more physical, as well as giving you a visual clue as to how many pieces you need to play to conquer the land.
The developers have also put serious consideration into the boardgame conversion aspect by allowing players to place the iPad in between them as you would a real boardgame, flat on the table (and autodetecting it, to boot) instead of forcing a round-robin pass-the-iPad style of gaming. It works wonderfully. The game is fairly quick, around 30 minutes with two human players, even faster with one AI player. There is no option to play over the internet or with with two iPads, though, if that is your thing.
My only gripe is that having never played the physical version of the boardgame I had no idea that it took one more race card to attack a mountainous area, and having scoured the tutorial and quick rule set I see no mention of it at all. Still, if that is the only bad thing I can say about it, then I’d say we’re on to a winner here! The game is so good, it convinced me to buy the real boardgame the next day from Amazon, along with 3 expansion sets to add even MORE variety in races and powers. Hopefully the developers will add some of the expansion sets in the iPad version too in the future.
2. Blokus HD
Blokus is an incredibly simple board game that’s easy to pick up by both children and adults alike, as well as those new to designer board games such as Small World and Carcassonne. You start with a set of Tetris-like blocks (I guarantee every new player will be compelled to say “oooh, it’s like Tetris isn’t it!?” when you sit down to play), the goal being to place as many on the board as you can. The only rule is that your pieces must and indeed can only touch at the corners (see the screenshot). After a few rounds, space becomes a little more premium and you’ll start blocking each other off, trying to find weak spots where you can creep through he opponents’ carefully laid walls of defense. A full game should take no more than 30 minutes.
The iPad implementation of this classic boardgame is just as fun, though the interface feels a little gimmicky. It takes a while to get used to the on-screen control for orienting and flipping your pieces over – something that we do intuitively in real life but needs a lot of thought to implement properly on a touchscreen device. It’s easy once you get used to it, but turn off the time limit if you have players who’ve never played it on the iPad before, or with children. Playtesting with my wife, she got frustrated a few times as she tried to flick and twist the piece how she wanted, only for the countdown to end and the computer places a random piece somewhere for her instead! It’s a minor gripe and a quick learning curve, though.
There are of course local and wifi multiplayer options, though the local multiplayer isnt quite as sophisticated as Small World, and the only way to play is to hand over the iPad to the next player or spin it around for them. There is an internet play option too, but when I tried to join a game it said none available.
The addition of various challenges through a tournament mode play and achievements are a nice touch, but somewhat irrelevant.
3. Carcassonne
(iPhone, compatible with iPad and free HD update available later this year)
Though not officially an iPad optimized app, I’m including it in this list because Carcassonne still looks great when run at 2x magnification, and an iPad HD update is promised later this year along with a price increase (unless you buy now, in which case it is free).
Another classic, Carcassonne has remained one of gamers’ favorites for years now. With up to 5 local or AI players, you take it in turns to randomly draw terrain tiles, place them on the board and claim different features of the landscape for points. Each tile must match other tiles on the sides, and you cannot claim something which has already been claimed. If you connect to a road for example, which no one has claimed yet, you can place one of your “meeples” (little game pieces representing your people) and when the road is finally finished you’ll get 1 point per road tile. A castle gets you 2 per tile, or half points at the end of the game if you couldn’t finish it; a church gives you 9 points once all the surrounding tiles have been placed; a meeple placed on farmland will get 3 points per completed castle within connected land when the game ends. Again, it sounds difficult in words, but you’ll understand after a few turns and the in-game tutorial isn’t bad either.
One especially strong point of Carcasonne is the internet play option, which “just works”, without any registering with websites or further steps on your part. It also gives you an estimated time until you find an opponent, which I assume depends on the average wait time. The latest update adds support for multiple internet games and push notifications, so you can play in a number of games or do other tasks while you wait for your opponent.
Honorable Mentions:
Zooloretto:
(non-iOS4 iPhone, iPad compatible)
A relatively unknown contender in the euro-boardgame space, Zooloretto is a game about making a nice Zoo with paddocks full of animals. I won’t go into the game play details, but suffice to say it isn’t just a game for kids so don’t be fooled by the graphical style. Sadly, the sprites and icons look quite horrible when magnified on the iPad, and the game crashes on iOS4, so that’s why it didn’t make it to the top 3. My wife doesn’t seem to mind the pixelation though, and she’s been playing every night before bed for the last week or so.
Catan:
Yes, Catan is on the iPhone too. Sadly, the graphics look bad enough on the iPhone, magnified on the iPad just made me wince in pain. The game mechanics are basically all there, but I just found the interface (especially for trading cards) to be leave a lot desired. Frankly the Nintendo DS version was far better, and included the SeaFarers expansion, which the iPhone version doesn’t.
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Want to me to consider your game for inclusion in this list or any future ones? Send me a download voucher and I’ll be glad to give an honest review!

















































